

Then we are setting the Text option of the meter with Text=Notepad, defining the string of text we wish to display. AntiAlias: Does font smoothing on the text, to improve the display quality.StringStyle: Controls some style options for the string.FontSize: The size in points for the font.FontFace: This determines which font you want to use when displaying the string.So what we are saying here is that we want this first meter to be five pixels right of the left edge of the skin, and five pixels down from the top of the skin. X and Y: These control the position of the meter relative to the overall skin.Formatting control, like the position, size, color and font face can all be set with a combination of General meter options and the options specific to the String meter. It is used to display some text on the screen. This is a String meter, one of the most commonly used meters. Note that the first two things we must do is create a for the meter, and tell Rainmeter what type of meter this is. Then, we can add our first meter to the skin.
#FLAUNCHER RAINMETER UPDATE#
Building the Launcher skinįirst, as we did in our earlier "hello world" skin, let's add the section to control the Update speed of the skin. Don't load the skin just yet, we need to add some code first. This will open the new skin file in your default text editor. Find Launcher.ini in the list, right-click it and say "Edit". Click on the Refresh all button on the bottom left, and you should see your new Tutorials / Launcher config in the list. Now, left-click the Rainmeter icon in the Windows notification area on your taskbar, to open the Manage dialog. In Windows explorer, you can simply right-click in the folder and say "New / Text document". In that Tutorials\Launcher folder, create a new empty text file. Under that folder, create another new folder called Launcher. In Windows Explorer, create a new folder called Tutorials.
#FLAUNCHER RAINMETER HOW TO#
We want to keep them together in one root config folder, so we can later look at how to share some settings and resources between them. Let's create a new folder under Skins, where we will store all of the skins we create in these tutorials.
